Gassert, week 6

Ch. 9

 

9.1: A buffer here is defined/represented as a polygon in surrounding map features in a feature class. There is usually a specified radius. You have to use the pairwise buffer tool to create the buffer data.

 

9.2: Use multiple ring buffer tool to configure polygons. Use the “spatial join tool” to utilize the spatial overlay for statistics. 

 

9.3: This was complicated and I believe I messed something up. It gave me an error and when I went back to try and fix it, it wouldn’t load.

 

9.4: This one was also weird to me, as I believe whatever I did wrong in 9.3 got me backwards.

 

9.5: Got back into the correct lane for this part (I think). I feel the “your turn” part could’ve had a little bit more guidance.

 

Ch. 10

 

10.1: Used the raster layers for attributes. This shows things like precipitation and land topography. This sort of map looks vaguely familiar to me and it was easy to use.

 

10.2: There was a little bit of discrepancy here with the tools I was suppose pd to use, but I figured it out. The KDS thing for smoothing data was easy to use and learn because it’s pretty flexible.

 

10.3: Another part with a “your turn” section. The book doesn’t really give a whole lot of pointers and useful images to know what you’re doing. I felt what I did was at least half complete.

 

Ch. 11

 

11.1: After 3D stuff sparing to work in the past, this one actually loaded! These tutorials were a little easier to follow along with since the visuals weren’t too convoluted.

 

11.2: Pretty linear, showed me local elevation data. This data looks pretty precise.

 

11.3: Adding stuff was actually pretty fun. You can do this by specifying z values.

 

11.4: There were a lot of parts to this that seemed off with the book. This part was hard for me to understand.

 

11.5: This was a little like 11.3, but with more to it. This showed you how to edit buildings to have more floors to make them more accurate in 3D. You use the duplicate vertical tool to do this.

 

11.6: This part, you need the CityEngine rule package file (listed as .rpk) to have all the assets to do this. It has the textures and 3D models included. 

 

11.7: This part was super laggy and late to load things in. The tool you use for the animation is in the view tab under the animation group (which makes sense).  



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