week 6

Chapter 9

9.1 – Explored the utilization of buffers for proximity analysis, involving operations such as running the pairwise buffer tool, selecting block centroids within buffers, and aggregating population data.

9.2 – Learned the intricacies of creating and implementing multiple-ring buffers and leveraging spatial overlay to obtain statistics based on buffer areas.

9.3 – Got into the creation of multiple-ring service areas essential for calibrating a gravity model. This involved generating service area polygons, spatially joining areas, pooling tags, calculating pool use statistics, creating scatterplots, and fitting curves to gravity model data points.

9.4 – Gained insights into utilizing network analyst to locate facilities and analyze optimal solutions within a given network.

9.5 – Explored data cluster analysis techniques and the interpretation of resulting clusters.

Chapter 10

10.1 – got into raster datasets, examining their properties, importing them into a file geodatabase, setting up the geoprocessing environment for raster analysis, and performing operations such as extracting land use and symbolizing raster datasets.

10.2 – Explored the creation of density heat maps, studying project locations, utilizing Kernel Density Smoothing (KDS), creating threshold contour layers, and estimating data rates from threshold areas.

10.3 – Engaged in building a risk index model, exploring project areas, standardizing input attributes, configuring geoprocessing environments, constructing models, setting up kernel density processes, and symbolizing resulting raster layers.

Chapter 11

11.1 – Explored global and local viewing models, navigating scenes, changing basemaps, applying visual enhancements, and understanding elevation surfaces.

11.2 – Learned to create local scenes, construct TIN surfaces, manipulate surfaces, and alter TIN symbology.

11.3 – Investigated the creation of z-enabled feature classes, digitizing data on surfaces, and displaying data realistically in 3D.

11.4 – Explored the creation of features and line-of-sight analysis using lidar data, generating DSM and DTM surfaces, creating nDSM raster surfaces, determining building heights, and conducting line-of-sight analysis.

11.5 – Delved into working with 3D features, extruding floors, visualizing building floors, and editing building heights dynamically.

11.6 – Explored procedural rules and multipatch models for creating 3D content, applying building rules, and viewing multipatch models.

11.7 – Learned to create animations, add keyframes, manage transitions, and export movies from animations.

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