Howard Week 7-9 (Final)

For the final project, I decided to create a survey using ArcGIS Survey123 and create a 3D scene.

Survey: I wanted to make a survey that could be useful for OWU, so I decided on making questions that would ultimately result in creating a map of study locations, along with factors that might influence where students do their work. I included questions on year, major/minors, on or off campus activities, how many hours a week the respondent spends on school work, where the respondent does most of their school work and if there is any place they don’t like to go to, how would they rate the study/work spots on and near campus, and what time of day during the week they typically do schoolwork. I believe that the results could show students and OWU staff similarities between characteristics and where they end up studying. Students can see where others involved in or studying similar things recommend studying, and faculty can see which study spaces aren’t used or liked by students.

https://arcg.is/0vfyaK0

3D Scene: I wanted to make a 3D scene mapping natural disasters. I found it hard to figure out the format of Scenes, and finding data sets that correlated with what I ended up focusing on (ex. data for specific area). I ended up focusing on California, since there was a lot of data on the state and natural disasters are common there. I first added a layer on earthquake epicenters, with taller 3d columns correlating to a stronger magnitude. Then, fires, as California is also known for those. I found a data set that included burn areas, prescribed burns, and other burns as well. I also found a data set on flooding and a damage score on buildings, but I made it a dot instead of 3D because multiple 3D sets looked very similar. Lastly, I found a data set on landslides and the reports made on them, and had to make it a 2D hashed line so it would be seen amongst everything else. Overall, I think this scene gives a good look at common natural disasters in the state, even if it was really hard to make.

https://arcg.is/0S0b9q

Gassert, Week 6

Week 6

 

     The return of 3D in GIS was not a huge shock. I like what it has to offer since it shows what the land/environment/topography actually looks like instead of just a flat map with labels. You can actually insert buildings and build a city with the 3D applications. I also find it interesting how 3D GIS is used for building cities in some movies. I can see how it helps the CGI artists with location accuracy.

 

     This 3D application was a little different from the 3D applications we used in 291. You can add whatever you want, and if too much is added it lags a bit (at least for me). If you really want to use the 3D feature, I’d imagine you need a lot of storage space so that you can use it at its full potential. If it gets too crowded it’s hard to tell what’s going on. 

 

     As for an idea on how to use 3D in cities, it could be used to map out peregrine falcon nests since they like to nest on tall buildings. Biologists could utilize this to figure out how high up the birds tend to nest and the locations in the city they choose. Using the realistic 3D engine would make observations easier, as well as making it easier to find the nesting sites in the real world.

 

Benes, Week 7-9 (Final)

For the final project I decided to make a survey that would be populated into a data map and then create a 3D map with an existing data set.

Survey: I decided to do a survey that would then hypothetically be created into a map with various data points. This survey will be looking at how many pets (dog, cat, or other) people have on campus and what type (ESA, Service, or Other) and where they live. This will then be populated into a map that shows the different residential halls and how many pets live in those areas. 

Link: https://arcg.is/qCr5z1 

3D Map: I wanted to explore the mountain ranges around the world. This is because I am from Colorado and find it really interesting to see the different mountain ranges around the world. The 3D Map illustrates different mountain ranges and elevation high in a 3D view. The link is provided below.

Link: https://arcg.is/1XLCm40 

 

Hornacek week 6

Chapter 7 presents the idea of 3D web scenes and looks at their basic parts, such as their surfaces, features, textures, and atmospheric effects. This chapter talks about the different kinds of scene layers, like 3D object scene layers, building scene layers, and point cloud scene layers. Each type of scene layer is useful for different things when visualizing space. Users can make immersive 3D worlds with tools like the scene viewer if they know the terms and technologies behind web scenes. This part also talks about how useful 3D visualization can be in some different situations, including VR, indoor GIS, and architecture, engineering, and construction . 3D web scenes can be used in real life to see natural features in places like Delaware, especially in parks and other open areas where the finer aspects of the terrain and plants can be shown clearly.

Hornacek week 5

Chapter 6 looks at how screens and stream layers can be used to show real-time GIS data in a dynamic way. It divides spatiotemporal data into four main types: moving, fixed, stationary, and change. Each type gives you a different view of spatial patterns and temporal trends. Because of this, a useful tool called a school crime reporting map has been created, which lets students report crimes and see them happen in real-time using simple icons. This project encourages safety on campus and in the neighborhood. The chapter’s focus on dynamic data visualization and the use of time sliders improve spatial analysis by giving users strong tools to see how things change over time and make smart choices. Overall, Chapter 6 shows how real-time GIS data can be used to solve many problems and take advantage of many possibilities.

Hornacek week 4

In Chapters 3 and 4, we cover sophisticated Web GIS features and uses. These increase spatial data analysis and visualization skills. Chapter 3 covers the ArcGIS Experience Builder, its features, and how to use them. It was difficult to combine and analyze the data at first, but the class taught me how to construct dynamic and interactive maps. Storytelling with 2D and 3D maps and animations adds depth and simplifies spatial information sharing. Mastering these techniques can be complex, but it allows you many choices for developing unique and useful spatial apps. Chapter 4 discusses mobile apps and AR integration and how they might improve the user experience. The course explains how easy it is to add data-collection functionality to the app by creating a survey. However, certain parts of the training were hard to navigate, possibly due to a broken software interface or a lack of directions. Despite these issues, designing mobile apps and integrating AR can help us make geographical information more accessible. Delaware Data inventory can teach us about school areas, condominium polygons, and more. This hands-on lesson teaches us about geographical data layers and their practical applications. Making a Columbus region map of car accident hotspots for the end-of-semester assignment allows us to apply what we’ve studied. We may create a robust road safety tool by integrating dynamic mapping and mobile app development from Chapters 3 and 4. To conclude, Chapters 3 and 4 explain Web GIS’s advanced capabilities and usage, which enable dynamic and interactive spatial experiences. Despite challenges, real-life research and experimentation lead to new ideas and crucial geographical data analysis and visualization initiatives.

week 3

As someone new to Web GIS, I have found the first few lessons and tutorials to be both helpful and difficult. Beginning with Chapter 1, this book explains what Web GIS is and how it can be used in many different situations. It’s interesting to learn that Web GIS is available to people all over the world and makes it easy for people from different backgrounds to work together and share location information. Even though there were some technical problems, the tutorial that went with this part let you make a basic web map. Even though there were some problems at first, it was clear that the software was easy to use, which made the learning process fun. In Chapter Two, we’ll look at different mapping styles and learn about the different kinds of stored layers in the Esri geospatial cloud. The tutorial that goes with this part goes into more detail about how to upload feature layer data and set up layer styles using smart mapping. Some ideas, like arcade expressions, may seem hard to understand at first, but the lesson slowly breaks them down, making them easier to understand. The focus on making Web GIS easy to use and accessible stands out in all of the chapters and lessons. Web GIS is made to work for people with a wide range of levels of experience, from complete beginners to seasoned pros. Even though there are some problems, the lessons are still helpful because they give you real-world experience and help you remember what you’ve learned in the chapters. Looking back at it so far, it’s clear that Web GIS has the power to completely change how we work with spatial data. I’m excited to find new ways to use Web GIS in my schoolwork and beyond as I continue to do research and learn. With each lesson and tutorial, I feel more confident in my ability to use Web GIS. I can’t wait to find out all of its full potential and use it in future projects that matter.

Hornacek week 2

Chapters 1 and 2 cover Web GIS basics and real-world applications. Its various benefits are shown below. Web GIS, a mix of web technologies and geographic information systems, can reach people worldwide, is economical, works on numerous platforms, is easy to use, and is easy to manage. It transforms spatial data analysis and is employed in government, industry, science, and daily life. Users, groups, content, and information are introduced in Chapter 1 of Web GIS. It emphasizes Web GIS’s ease of data sharing and analysis across platforms. The five core online GIS materials are data, layers, tools, online maps and scenes, and apps. These components enable dynamic and interactive spatial apps. Chapter 2 of the Esri Geospatial Cloud covers hosted layer types. These include hosted features, tile, scene, and picture layers. Users may simply construct high-quality maps and graphically evaluate the data using smart mapping techniques. A powerful expression language in ArcGIS Arcade enables you to customize layer and pop-up appearances, improving the user experience and data interpretation. Let’s imagine a real-world application for these principles. Imagine interning in Columbus on a highway, road, or bridge project. Web GIS lets you create an app to manage and visualize project data. This app could display material storage yards, field offices, temporary infrastructure, and material information. You may also track oil spills, accidents, and pipe installation and removal for better management and safety. Web GIS mapping types like dot density and vector fields reveal spatial patterns and trends. This aids decision-making. The infrastructure project was completed successfully because this tool simplifies project management and lets everyone involved communicate and collaborate. The basic information from Chapter 1 and the relevant strategies from Chapter 2 provide people and groups with the tools to utilize Web GIS effectively. This affects how it comprehends, handles, and uses geographical data in numerous scenarios.  

Quartson Week 6

This tutorial was fine in my opinion, I did get stuck at step 5 but I managed to figure it out with some help. I feel like the 3D aspect about this tutorial was also interesting. To be honest I don’t have too much to say about it. This tutorial is probably ranked 3rd or 4th on my list. Not because of difficulty but just because I didn’t find it as intriguing as the rest. Using  the skillset from this tutorial though I think it’d be  cool to make an application about the population density in NYC but primarily the 5 boroughs.

Howard Week 6

Chapter 7

3D is a really cool new-ish thing, so it was interesting to learn about it on a GIS level. I had done some 3D work in GEOG 291, but struggled figuring out how to make it function. 

As expected, there’s a lot of different apps and definitions talked about in this chapter. So many elements in scenes, which are a large part of 3D app creations, web scene and web scene layers and all the different mini categories included in that, different products that you can make 3D apps with, you name it. 

The different products, while they mainly mush into one in my brain, are cool. I can’t believe so many popular movies were made with ArcGIS CityEngine!! Yet another regular thing that secret uses GIS. I also appreciated the explanation of the difference between VR, AR, XR, MR and the metaverse. A lot of more techy people already know about that but I never learned. I’d like to see some examples of combined VR and real life environments, and how that would look. I didn’t even think about Indoor GIS and how that might be used and how it is lacking in data. And then there’s a bunch of different products for indoors, of course. City creation in GIS is also cool. 

Because the field of 3D is so vast and slightly confusing in my brain, it’s a bit hard to think of an original app idea. The tutorials used population and making a web scene plus all its aspects as app examples. What is most understandable to me is the idea of showing population as 3D, so something similar to that could be showing population of a certain type of animal in each state as 3D? Maybe an endangered/threatened species? I’m not sure exactly. I think it could be cool to see and would be helpful for the general population, though. I’m not sure if I’ll do that for my final app but it would be interesting if I did.