Chapter 7 focused on web scenes, beginning with an introduction to 3D maps and how web scenes work. It explained how to navigate within them and how to symbolize features effectively. The first tutorial was all about getting comfortable with the scene viewer and learning to move around within a web scene. In the second tutorial, I learned how to build a thematic web scene by creating a local scene and adding layers from ArcGIS Online. I also explored how to change the visualized attributes and experimented with different symbolization styles, using both 2D and 3D options. Adjusting the color scheme and the histogram range allowed me to tailor the layerâs appearance to match the purpose of the scene.
The third tutorial involved adding two separate layers and symbolizing all the points. I ran into some technical issues at firstânothing was displaying until I switched to a different browserâbut once that was resolved, the rest of the tutorial went smoothly. In section 7.4, I learned how to add new features that could be positioned along the Z-axis, allowing me to place objects like helicopters in the air and buildings on the ground. Section 7.5 focused on editing these features; I added cars, adjusted their size, and changed the direction they faced. The final tutorial showed how to perform basic analysis using a web scene, like adding shadows that change depending on the date and time, which made the scene feel much more dynamic.
If I were to complete a project based on this chapter, Iâd make a web scene of OWU. I would add features to represent different areas for example, placing cars in the parking lots. I think it would be fun to build a scene based on somewhere I know well, because I could make it very realistic and maybe even turn it into a sort of interactive campus directory.