Chapter 3: Chapter 3 is all about Experience Builder. which is all about creating unique web experiences, and interesting layouts. Using Experience Builder is fairly simple in terms of the steps required in order to achieve your goal. First and foremost you are going to pick a template on what you want your experience to be centered around. Then you are going to pick your theme so that your “experience” will be clear and put together. After that you select your source data and add it to the experience this is realistically what is going to be what is shown within the application. Then you will add and configure widgets which serve as helpful little tabs within the application. After you have all of those steps done you will go back through and refine everything to make it look nice and understandable for the people who are going to use your application. Finally you are going to take the polished product and publish it to the web for all to see and share. Something I find really cool within this chapter is that these experiences can be used to make both 2D and 3D web experiences.
Chapter 4: Chapter 4 is all about mobile GIS and what that is. Mobile GIS is really cool as you can use it basically anywhere as long as you have either wifi, a GPS system, or a cellular network. Within mobile GIS it is a lot easier to collect data as you can collect it on scene, additionally this way of moving information is less prone to mistakes than the transfer of surveyors drawings all the way back to whatever lab that they work out of. Mobile GIS is literally on an app on your phone that’s really cool. This. app allows for overall ease of the collection of data.
Potential Application- You could use mobile GIS to map out a high foot traffic area while experiencing that traffic first hand.