Chapter 7
Chapter 7 is about web scenes. It discusses how using 3D can aid in data visualization, analysis, and communication. This helps create a range in storytelling, urban planning, architectural design, defense simulation, filmmaking, and other industries. The chapter then talks about web screens and how they can be grouped into two main groups: Photorealistic and cartographic. The main elements in scenes are surfaces, features, textures, and atmospheric effects. Scenes layers include these types: 3D object acne layers, building scene layers, overview, discipline, category layer, and filters, integrated mesh scene layers, point cloud scene layers, point scene layers, and voxel scene layers. There are several different ways to create 3D products in ArcGIS including using ArcGIS Pro, ArcGIS CityEngine, ArcGIS online, and ArcGIS Enterprise.
The chapter then discusses VR, XR, and the metaverse. VR is a computer technology that uses headsets or projected environments to create a 3D scene, often accompanied by sounds and other sensations. XR is all real-and-virtual combined environments. It includes AR, VR, and MR. The metaverse is a collection of 3D virtual worlds that put a focus on social connection. GIS plays an important role in helping to build the metaverse. There are several ways ArcGIS has been moved “indoors”. It can help manage indoor space utilization, indoor emergency response, security deployment, and more. Lastly this chapter discusses ArcGIS Urban and ArcGIS GeoBIM. ArcGIS Urban applies GIS technology to urban planning. It consists of three main parts, a public web app, back-office web app, and a CityEngine. ArcGIS GeoBIM bridges the gap between GIS and BIM (Building information modeling).
One idea for this chapter would be to create a thematic web scene of the average income per household in each state. I think it would be interesting to see the different income levels represented as height.