{"id":661,"date":"2023-11-27T10:02:25","date_gmt":"2023-11-27T15:02:25","guid":{"rendered":"https:\/\/sites.owu.edu\/geog-292\/?p=661"},"modified":"2023-11-27T10:02:25","modified_gmt":"2023-11-27T15:02:25","slug":"mcfarland-week-5","status":"publish","type":"post","link":"https:\/\/sites.owu.edu\/geog-292\/2023\/11\/27\/mcfarland-week-5\/","title":{"rendered":"McFarland Week 5"},"content":{"rendered":"<p><strong>Chapter 7:<\/strong><\/p>\n<p>Two types of visual effects:<\/p>\n<p>\u2022 Photorealistic: Aims to re-create reality using photos to texture features.<br \/>\nThese types of scenes often use imagery as the texture and are extremely<br \/>\nwell suited for showing visible objects, such as a city.<br \/>\n\u2022 Cartographic: Takes 2D thematic mapping techniques and moves them<br \/>\ninto 3D. These types of scenes often use attribute-driven symbols (extrusion<br \/>\nheight, size, color, and transparency) to display physical, abstract, or<br \/>\ninvisible features such as population density, earthquake magnitudes, flight<br \/>\npaths, zoning laws, solar impact, and air corridor risks.<\/p>\n<p>Four Types of Elements:<\/p>\n<p>\u2022 Surfaces: Surfaces are continuous measurements, typically elevation,<br \/>\nwith one value for a given x,y location. Surfaces provide the foundation for<br \/>\ndraping other content.<\/p>\n<p>\u2022 Features: Live on, above, or below the surfaces. They can be 2D layers<br \/>\nor 3D scene layers. These features are the operational layers of your 3D<br \/>\napp.<br \/>\n\u2022 Textures: Provide exterior or interior covers of your 3D features. Textures<br \/>\noften use aerial imagery or cartographic symbols.<br \/>\n\u2022 Atmospheric effects: Examples include lighting and fog.<\/p>\n<p>VR: VR is a computer technology that uses headsets or multi-projected environments to<br \/>\ngenerate 3D views, sounds, and other sensations that simulate a user\u2019s physical<br \/>\npresence in a virtual or imaginary environment.<\/p>\n<p>X(extended)R(reality): XR refers to all real-and-virtual combined environments and human-machine<br \/>\ninteractions, generated by computer technology and wearables, where the X<br \/>\nrepresents a variable for any current or future spatial computing technologies. (Includes AR)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chapter 7: Two types of visual effects: \u2022 Photorealistic: Aims to re-create reality using photos to texture features. These types of scenes often use imagery as the texture and are extremely well suited for showing visible objects, such as a city. \u2022 Cartographic: Takes 2D thematic mapping techniques and moves them into 3D. These types of scenes often use attribute-driven symbols (extrusion height, size, color, and transparency) to display physical, abstract, or invisible features such as population density, earthquake magnitudes, flight paths, zoning laws, solar impact, and air corridor risks. Four Types of Elements: \u2022 Surfaces: Surfaces are continuous measurements, typically elevation, with one value for a given x,y location. Surfaces provide the foundation for draping other content. \u2022 Features: Live on, above, or below the surfaces. They can be 2D layers or 3D scene layers. These features are the operational layers of your 3D app. \u2022 Textures: Provide exterior or interior covers of your 3D features. Textures often use aerial imagery or cartographic symbols. \u2022 Atmospheric effects: Examples include lighting and fog. VR: VR is a computer technology that uses headsets or multi-projected environments to generate 3D views, sounds, and other sensations that simulate a user\u2019s physical presence in a virtual or imaginary environment. X(extended)R(reality): XR refers to all real-and-virtual combined environments and human-machine interactions, generated by computer technology and wearables, where the X represents a variable for any current or future spatial computing technologies. (Includes AR)<\/p>\n","protected":false},"author":2206,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-661","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/661","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/users\/2206"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/comments?post=661"}],"version-history":[{"count":1,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/661\/revisions"}],"predecessor-version":[{"id":671,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/661\/revisions\/671"}],"wp:attachment":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/media?parent=661"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/categories?post=661"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/tags?post=661"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}