{"id":3617,"date":"2026-11-06T21:16:12","date_gmt":"2026-11-07T02:16:12","guid":{"rendered":"https:\/\/sites.owu.edu\/geog-292\/?p=3617"},"modified":"2026-11-06T21:16:12","modified_gmt":"2026-11-07T02:16:12","slug":"dahlstrom-week-5","status":"publish","type":"post","link":"https:\/\/sites.owu.edu\/geog-292\/2026\/11\/06\/dahlstrom-week-5\/","title":{"rendered":"Dahlstrom Week 5"},"content":{"rendered":"<p><b>Chapter 7<\/b><\/p>\n<p><span style=\"font-weight: 400\">In this chapter, I learned about creating and using web scenes, or 3D maps. Web scenes are becoming increasingly important because they have advantages over 2D maps in visualization, analysis, and communication. The visualization aspect of web scenes can be categorized into two groups: photorealistic and cartographic. A photorealistic map aims to create a version of reality, while a cartographic map uses 3D representations to highlight features or symbols. The elements that make up the analysis portion of web scenes include surfaces, features, textures, and atmospheric effects. In particular, the building scene feature layers stood out to me as extremely useful because they allow you to visualize complex models of potential buildings and their components. Finally, the chapter details how we communicate information in these web scenes through VR, XR, and Metaverse. While the concept of Metaverse seems a bit disturbing to me, I appreciate how these technologies create immersive experiences in the maps. Additionally, something cool I learned in this chapter was that ArcGIS CityEngine was used to create massive urban environments in many Disney and Pixar movies. In the tutorials for this chapter, I learned how to create a web scene from a 2D map, symbolize 3D objects, perform a basic 3D analysis in Scene Viewer, and a variety of other techniques in web scenes. These tutorials have probably been my favorite so far because they were relatively easy for me to navigate and I enjoyed working with 3D maps more than 2D.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Application Idea: I would create a web scene of Margaret Sagan Softball Field here on campus. The layers I would add include the field and the surrounding scenery (point layer), the sprinkler system (underground layer), and the dugouts (extruded polygon layers). I would also include fences, the press box, bleachers, trees, pathways, and objects that provide context to the surrounding area. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chapter 7 In this chapter, I learned about creating and using web scenes, or 3D maps. Web scenes are becoming increasingly important because they have advantages over 2D maps in visualization, analysis, and communication. The visualization aspect of web scenes can be categorized into two groups: photorealistic and cartographic. A photorealistic map aims to create a version of reality, while a cartographic map uses 3D representations to highlight features or symbols. The elements that make up the analysis portion of web scenes include surfaces, features, textures, and atmospheric effects. In particular, the building scene feature layers stood out to me as extremely useful because they allow you to visualize complex models of potential buildings and their components. Finally, the chapter details how we communicate information in these web scenes through VR, XR, and Metaverse. While the concept of Metaverse seems a bit disturbing to me, I appreciate how these technologies create immersive experiences in the maps. Additionally, something cool I learned in this chapter was that ArcGIS CityEngine was used to create massive urban environments in many Disney and Pixar movies. In the tutorials for this chapter, I learned how to create a web scene from a 2D map, symbolize 3D objects, perform a basic 3D analysis in Scene Viewer, and a variety of other techniques in web scenes. These tutorials have probably been my favorite so far because they were relatively easy for me to navigate and I enjoyed working with 3D maps more than 2D. Application Idea: I would create a web scene of Margaret Sagan Softball Field here on campus. The layers I would add include the field and the surrounding scenery (point layer), the sprinkler system (underground layer), and the dugouts (extruded polygon layers). I would also include fences, the press box, bleachers, trees, pathways, and objects that provide context to the surrounding area.<\/p>\n","protected":false},"author":2413,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3617","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/3617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/users\/2413"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/comments?post=3617"}],"version-history":[{"count":1,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/3617\/revisions"}],"predecessor-version":[{"id":3618,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/3617\/revisions\/3618"}],"wp:attachment":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/media?parent=3617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/categories?post=3617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/tags?post=3617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}