{"id":2250,"date":"2025-10-24T13:21:06","date_gmt":"2025-10-24T18:21:06","guid":{"rendered":"https:\/\/sites.owu.edu\/geog-292\/?p=2250"},"modified":"2025-10-24T13:21:06","modified_gmt":"2025-10-24T18:21:06","slug":"bzdafka-week-5","status":"publish","type":"post","link":"https:\/\/sites.owu.edu\/geog-292\/2025\/10\/24\/bzdafka-week-5\/","title":{"rendered":"Bzdafka &#8211; Week 5"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Pinde Fu Chapter 7: This chapter focuses on web scenes and 3D maps. There are 2 types of scenes, those that are photorealistic which use images to generate textures onto the models. There are also cartographic maps which make maps that are in a 2D plane and make them 3D. The main components of a scene are:\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Surfaces: continuous measurements such as elevation\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Features: operational layers which are either on, above, or below the surface<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Textures: which provide context to the map<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Atmospheric effects: lighting and clouds, and fog<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">When using web scenes there are a number of layer types you can have. This includes:\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">3D object scene layers: used to visualize 3D objects\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Building scene layer: Displays buildings\/cities\u00a0<\/span>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Overview: displays buildings as a single layer\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">discipline : combines layers into one\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Category layer: Represents categories of objects\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Filter: Displays selected attributes of buildings\u00a0<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Integrated mesh scene layers: uses drone data to generate 3D scenes<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Point cloud: displays points in 3D\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Voxel scene: Combines spatial and temporal data\u00a0<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">Web scenes support the use of VR, which allows users to go into maps rather than view them from outside with 2D. The 3D and VR can be accessed from many devices along with VR headsets. There is also integration of XR\/MR which is where real-world and digital objects are in the same space, this is accomplished through a combination of sensors and technologies that allow for real objects to be read. This makes it possible to collaborate from afar and to work more intuitively with GIS.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">The metaverse is a connection of digital objects, VR, and social connection. This combines realworld and computer generated objects as well as places, which could allow for training, to occur that otherwise would not. This also can allow construction or repair crews to visualize where something is before getting started, such as working on pipes, and other underground objects.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">GIS indoor allows for mapping things that are inside a building. This makes it easier to locate things such as an item in a grocery store, or a room inside a building. An important use case would have been during covid, when GPS was not enough to contact trace individuals, since GPS cannot account for walls, whereas GIS can.\u00a0\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Tutorial 7.1: This tutorial brings you to this <\/span><a href=\"https:\/\/storymaps.arcgis.com\/stories\/2a7d1861378b4450875aa440d210803b\"><span style=\"font-weight: 400\">link<\/span><\/a><span style=\"font-weight: 400\">, which is a premade web scene. It provides you with some instructions on how to navigate it.\u00a0\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">To pan use the left click<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">To rotate the orientation use right click\u00a0<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">To zoom use the plus and minus keys<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">Tutorial 7.2: To make a new scene, select the scene at the top of the screen. Then at the top right of the screen select a new scene and the type of scene you would like to make. You can then add layers like normal either locally or from the web. To make a layer 3D you can click on it then change the style to be 3D, to alter the attribute used to generate the 3D layer you can do so at the top of the tab where it says \u201cChoose the main attribute to visualize\u201d. To make it so that height is determined by an attribute change the height setting to attribute driven. To make the labels more intuitive and easier to read toggle on the improve perspective.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2254\" src=\"https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapter-7-300x151.jpg\" alt=\"\" width=\"300\" height=\"151\" srcset=\"https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapter-7-300x151.jpg 300w, https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapter-7.jpg 614w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><em>3D map showing population density as state height\u00a0<\/em><\/p>\n<p><span style=\"font-weight: 400\">Tutorial 7.3: This tutorial teaches you how to make a 3D design. We used a park as a case study for this. We configured our 3D objects to be 3D types, this displays 3D representations of the objects we have marked as points of interest on our map. In the options you can select the a type and then the marker box, which will let you configure the shapes you want to use. The list includes different types of vegetation.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">7.4: This tutorial had us using a version of the scene we made in the previous tutorial. This one had us adding in a sky layer, and a few underground layers. For the sky layer we added helicopters, which were configured using size, and then as 3D objects. To change the resolution of the scene you can navigate to the settings tab then resolution and adjust the slider (I could not find this).\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">7.5: This section has us adding in specific objects, to add a car, go to the POI layer, then click edit, then car, from here you can place a car by clicking on the map, then you can rotate it and move it around.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">7.6: To add extra detail to the scene you can click the daylight\/weather button which looks like the sun, this allows you to change the time of day that is displayed, you can also enable shadows and have the scene run a day\/night cycle. To slice and look inside objects you can use the slice objects button in the scene tools menu. To change the orientation of the slice press control. To get an election profile use the elevation profile tool in the scene tools menu.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-2251\" src=\"https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapt.7-300x125.jpg\" alt=\"\" width=\"300\" height=\"125\" srcset=\"https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapt.7-300x125.jpg 300w, https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapt.7-1024x427.jpg 1024w, https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapt.7-768x320.jpg 768w, https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapt.7-1536x641.jpg 1536w, https:\/\/sites.owu.edu\/geog-292\/wp-content\/uploads\/sites\/209\/2025\/10\/Chapt.7.jpg 1649w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><em>3D design of a park\u00a0 (had a little bit of fun)<\/em><\/p>\n<p><span style=\"font-weight: 400\">I could use this to create a design for a potential green city or food forest. This seems like a very good way to do simple landscape designs.\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pinde Fu Chapter 7: This chapter focuses on web scenes and 3D maps. There are 2 types of scenes, those that are photorealistic which use images to generate textures onto the models. There are also cartographic maps which make maps that are in a 2D plane and make them 3D. The main components of a scene are:\u00a0 Surfaces: continuous measurements such as elevation\u00a0 Features: operational layers which are either on, above, or below the surface Textures: which provide context to the map Atmospheric effects: lighting and clouds, and fog When using web scenes there are a number of layer types you can have. This includes:\u00a0 3D object scene layers: used to visualize 3D objects\u00a0 Building scene layer: Displays buildings\/cities\u00a0 Overview: displays buildings as a single layer\u00a0 discipline : combines layers into one\u00a0 Category layer: Represents categories of objects\u00a0 Filter: Displays selected attributes of buildings\u00a0 Integrated mesh scene layers: uses drone data to generate 3D scenes Point cloud: displays points in 3D\u00a0 Voxel scene: Combines spatial and temporal data\u00a0 Web scenes support the use of VR, which allows users to go into maps rather than view them from outside with 2D. The 3D and VR can be accessed from many devices along with VR headsets. There is also integration of XR\/MR which is where real-world and digital objects are in the same space, this is accomplished through a combination of sensors and technologies that allow for real objects to be read. This makes it possible to collaborate from afar and to work more intuitively with GIS.\u00a0 The metaverse is a connection of digital objects, VR, and social connection. This combines realworld and computer generated objects as well as places, which could allow for training, to occur that otherwise would not. This also can allow construction or repair crews to visualize where something is before getting started, such as working on pipes, and other underground objects.\u00a0 GIS indoor allows for mapping things that are inside a building. This makes it easier to locate things such as an item in a grocery store, or a room inside a building. An important use case would have been during covid, when GPS was not enough to contact trace individuals, since GPS cannot account for walls, whereas GIS can.\u00a0\u00a0 Tutorial 7.1: This tutorial brings you to this link, which is a premade web scene. It provides you with some instructions on how to navigate it.\u00a0\u00a0 To pan use the left click To rotate the orientation use right click\u00a0 To zoom use the plus and minus keys &nbsp; Tutorial 7.2: To make a new scene, select the scene at the top of the screen. Then at the top right of the screen select a new scene and the type of scene you would like to make. You can then add layers like normal either locally or from the web. To make a layer 3D you can click on it then change the style to be 3D, to alter the attribute used to generate the 3D layer you can do so at the top of the tab where it says \u201cChoose the main attribute to visualize\u201d. To make it so that height is determined by an attribute change the height setting to attribute driven. To make the labels more intuitive and easier to read toggle on the improve perspective.\u00a0 3D map showing population density as state height\u00a0 Tutorial 7.3: This tutorial teaches you how to make a 3D design. We used a park as a case study for this. We configured our 3D objects to be 3D types, this displays 3D representations of the objects we have marked as points of interest on our map. In the options you can select the a type and then the marker box, which will let you configure the shapes you want to use. The list includes different types of vegetation.\u00a0 &nbsp; 7.4: This tutorial had us using a version of the scene we made in the previous tutorial. This one had us adding in a sky layer, and a few underground layers. For the sky layer we added helicopters, which were configured using size, and then as 3D objects. To change the resolution of the scene you can navigate to the settings tab then resolution and adjust the slider (I could not find this).\u00a0 7.5: This section has us adding in specific objects, to add a car, go to the POI layer, then click edit, then car, from here you can place a car by clicking on the map, then you can rotate it and move it around.\u00a0 &nbsp; 7.6: To add extra detail to the scene you can click the daylight\/weather button which looks like the sun, this allows you to change the time of day that is displayed, you can also enable shadows and have the scene run a day\/night cycle. To slice and look inside objects you can use the slice objects button in the scene tools menu. To change the orientation of the slice press control. To get an election profile use the elevation profile tool in the scene tools menu.\u00a0 3D design of a park\u00a0 (had a little bit of fun) I could use this to create a design for a potential green city or food forest. This seems like a very good way to do simple landscape designs.\u00a0<\/p>\n","protected":false},"author":2318,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2250","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/2250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/users\/2318"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/comments?post=2250"}],"version-history":[{"count":1,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/2250\/revisions"}],"predecessor-version":[{"id":2255,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/posts\/2250\/revisions\/2255"}],"wp:attachment":[{"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/media?parent=2250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/categories?post=2250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.owu.edu\/geog-292\/wp-json\/wp\/v2\/tags?post=2250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}